...: 1 00, Gloss(光泽): 0, Material(材料): -50, Ambience(环境): 8, Exposure(曝光度): 0, Texture Channel(纹理通道): Alpha2, Height(高度): 25 。
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multi-channel texture feature 多通道纹理特征
We placed the location of the different sized craters in Max, rendered a channel in plan and used this as a texture in Unreal Engine to help us place the craters in a purposeful way.
我们将不同尺寸的板条箱的位置放到最大,在平面图上渲染一种路径,将此作为纹理应用于虚幻引擎中,来帮助有针对性地放置板条箱。
Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.
采用C4D图层,vertex map现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。
With this element, We constructed a compact and smart multi-channel texture segmentation system based on principle of optical wavelet transform.
结合光学子波变换原理,构建了一个紧凑小型的多通道纹理图象处理系统,给出了设计与实验结果。
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