Basic SyncML server requirements.
SyncML服务器的基本需求。
Table 1: Description of minimum server commands for syncml.
表1:syncml对服务器命令的最小需求描述。
The basic requirements for a SyncML client are similar to those for a server.
对SyncML客户机的基本需求与服务器的相似。
At a minimum, the server must be able to understand the basic SyncML vocabularies.
服务器至少要能够理解基本syncm l词汇表。
Table 1 describes the semantics of basic SyncML operations, and summarizes basic functionality.
表1中描述了基本syncml操作的语义,并对基本功能进行了总结。
One significant consideration with the WBXML encoding of SyncML is the length of each document.
在SyncML的WBXML编码问题上有一个重大问题需要考虑,这个问题就是每一份文档的长度。
The new sync capabilities are also available for any other phone that supports the SyncML standard.
另外所有支持SyncML标准的手机也可以使用Google新推出的同步功能。
Android had no SyncML support until 2.1, when a new, written-from-scratch implementation was added.
Android直到2.1才支持SyncML,是完全从头去实现的。
I also introduce the main elements of the SyncML protocol, to set the stage for creating a SyncML server.
我还将介绍SyncML协议的主要内容,以便能够为创建SyncML服务器搭好舞台。
However, supporting SyncML requires the ability to handle this encoding, as well as the straight XML encoding.
然而,要支持SyncML,就要求同时具有处理这种编码和普通XML编码的能力。
Rather than leaving it to guesswork, SyncML allows for each device to indicate the size of the message it can handle.
SyncML 没有任由设备凭空猜测消息的大小,而是允许每一种设备都指明它能够处理多大的消息。
SyncML, an XML-based protocol for synchronizing data, is enjoying a surge in popularity in the latest batch of mobile devices.
SyncML 是基于XML的协议,用于同步数据,现在,它正在最近盛行的移动设备的海洋中大行其道。
With this in mind, the next installment will focus on the construction of a basic server that is able to use either WBXML or XML-encoded SyncML.
有了这样的认识,下一篇专栏文章将着眼于构造一台基本的服务器,它即可以使用WBXML编码的SyncML,也可以使用XML编码。
The SyncML encoding doesn't use them at all, but WML uses them for including tokenized body-text strings from a string table sent in the preamble.
这些在SyncML编码中根本没有使用,但是文档头部中发来一个字符串表,WML用上面那些元素处理经过标记的主体文本字符串。
We've already learned that in addition to implementing the semantics of the SyncML language, we'll need to be able to handle WBXML as well as XML.
我们已经学到,除了实现SyncML语言的语义之外,我们还需要能处理WBXML 和XML。
Let's conclude by looking at the basic features that a SyncML server is required to implement to provide useful data synchronization functionality.
现在让我们来总结一下SyncML服务器都要求实现哪些基本特性才能够提供可用的数据同步功能。
SyncML is intended for use over any device, but to support mobile phone class devices, a SyncML server must be able to send and receive WBXML in addition to XML.
SyncML本意是在任何设备上都可以使用,但是如果要支持移动电话类型的设备,SyncML服务器除了xml之外,还必须能够发送和接收WBXML。
The SyncML specifications also define a fourth technology aimed at device management and designed to enable the remote performance of administration tasks upon a device.
SyncML规范也定义了第四种技术,用来进行设备管理和保证对设备进行远程管理操作时的性能。
SyncML seems like a great opportunity to solve this problem, and as it will work over Wireless Application Protocol (WAP), I can synchronize with a remote server wherever I am.
而SyncML看起来似乎是解决此类问题的大好机会,由于它能够在无线应用协议(Wireless Application Protocol,WAP)上使用,我无论在哪里都可以和远程的服务器保持同步了。
Last time, I gave a high-level overview of SyncML, and showed what happened when I captured the first SyncML message sent from my Ericsson R520m mobile phone to my Web server.
上一次,我从很高的角度简要介绍了SyncML,并向您展示了从我的Ericssonr 520 m型移动电话向我的Web服务器发送的第一条SyncML消息。
SyncML Device Information (DevInf): Enables the devices being synchnronized to be described (for instance, which content types are supported, how much memory is available, and so on).
SyncMLDeviceInformation(SyncML 设备信息,DevInf):用来描述被同步的设备(比如支持何种内容类型、有多少可用内存,等等)。
So I set out to see what was involved in implementing SyncML, with the intentions of integrating my cell phone and my personal information management software, then releasing the code.
因此我打算研究一下,看看如果要用SyncML将我的蜂窝电话和个人信息管理软件集成起来,都会涉及到哪些东西,然后我会发布这些代码。
The goal of this exploration is to create a basic SyncML server component that can be deployed either on a Web server or on an OBEX server (for instance, on a Bluetooth-enabled computer).
本次研究的目标是创建基本的SyncML服务器组件,它即可以部署在Web服务器上,也可以部署在OBEX服务器上(比如,在具有兰牙功能的计算机上)。
The goal of this exploration is to create a basic SyncML server component that can be deployed either on a Web server or on an OBEX server (for instance, on a Bluetooth-enabled computer).
本次研究的目标是创建基本的SyncML服务器组件,它即可以部署在Web服务器上,也可以部署在OBEX服务器上(比如,在具有兰牙功能的计算机上)。
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