The CrossHatch shader is a good example of how a surface shader can be used to pipe information from other nodes, including other material nodes, to a surface via its Shading Group.
交叉阴影着色方式是一个好例子,一个表面的SHADER能用于去如何从其它节点导入信息,包括其它材质节点,经过它自己的材质网络到一个表面。
Shader types: surface, light source, displacement, transformation, volume, image.
着色器种类:表面,光源,置换,转换,体,图像。
Material may contain referencesto textures, so that the Material's shader can use the textures whilecalculating the surface colour of an object.
使用位图可以创建材质,而着色器控制着材质的渲染方式。因此,着色器也可以控制纹理贴图的颜色值。
Material may contain referencesto textures, so that the Material's shader can use the textures whilecalculating the surface colour of an object.
使用位图可以创建材质,而着色器控制着材质的渲染方式。因此,着色器也可以控制纹理贴图的颜色值。
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