In this paper, a displacement mapping algorithm based on sphere ray-tracing is introduced.
文章提出了一种基于球形光线追踪的位移贴图算法。
The solution to harmonic mapping from plane to surface was presented, and the experiment of printing on sphere was discussed.
描述了平面到曲面调和映射的求解过程,并以球面印字为例,进行了数值试验。
The solution to harmonic mapping from plane to surface was presented, and the experiment of printing on sphere was discussed.
描述了平面到曲面调和映射的求解过程,并以球面印字为例,进行了数值试验。
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