For a rubber ball, you could use a black or red specular light instead of white which would make the ball appear less shiny.
而对于橡皮球,你可以使用黑色或者红色反射光代替白色以使得球看上去不那么闪。
Specular reflection: The light that reflects off objects with a shiny surface.
镜面反射:光线从有光亮平面的对象反射回来。
The use of artificial light was well executed, as is evident by the specular highlights of the paint on the face to give it that extra shiny look.
人造光的极致运用——由脸上颜料的镜面高光给照片带来的特别闪亮的表现,这一点展露无遗。
If your light is very bright, you will have a very strong specular highlight in the rendering.
如果你的灯非常的亮,你在渲染时将得到一个非常强烈的高光。
It is important to uncheck the "Affect specular" slot, we don't want any specular reflection from that light, only diffuse light.
有一点很重要就是要取消掉“影响高光”的参数。我们不想这盏灯光产生高光,只影响漫反射即可。
You can't make anything act like a mirror with specular maps, but you can alter the brightness and the colour you will see when you place a light above it.
使用高光贴图你不可以让任何表面都象镜子,但你能改变亮度和颜色,当我们放置一个灯光在上面时。
Here I talk about masking the specular highlight so it only appears on the illuminated portions of the mesh and does not spill over into areas that have no light.
这里谈论掩盖镜面高亮以便它只能出现于网部分的照明,不扩散到地方没有光了我的谈话。
Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.
漫反射,高光,自发光纹理或光照贴图将被压缩到PVR4格式。
The specular reflected light above water surface, including sun-glint and sky-glint, is one of the key factors that affect remote sensing of water color.
水面以上,包括太阳耀斑和天空闪烁,镜面反射光的影响水色遥感的关键因素之一。
The scene in this sample is rendered using a pixel shader to control the ambient, diffuse, and specular contribution of each light at every pixel.
该例子的场景渲染使用了像素着色器来控制环境光,漫反射,镜面反射作用于每个像素上的各个光照。
Diffuse, specular, emission textures or light maps will be compressed and gamma corrected (2.2) mipmaps will be created for them.
漫反射,高光,自发光纹理或光照贴图将被压缩而且伽马修正(2.2)mipmaps对于它们将被创建。
The lighting setup for this piece consisted of a main, specular and a back light (Fig. 06).
这个场景中的照明分为主光源,反射光源和一个背光。
The lighting setup for this piece consisted of a main, specular and a back light (Fig. 06).
这个场景中的照明分为主光源,反射光源和一个背光。
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