Can not find a proper shadow mapping depth bias?
无法找到一个合适的阴影映射深度偏差?
This article present an image space method to generate soft-edged shadows using shadow mapping.
提出了一种利用阴影映射技术的实时软阴影生成算法。
Shadow mapping is a texture based approach, it's easiest to think of it as "shadow textures" projecting out from lights onto the scene.
阴影贴图是基于纹理的方式,最简单的方法把它看作是“阴影纹理”,从灯光投射阴影到场景。
There's code to provide the memory mapping through the use of shadow page-tables and management of x86 segments.
还有一些代码通过使用影子页表(shadow page -table)和管理x86区段来提供内存映射。
Various hidden-surface algorithms, shadow processing and texture mapping techniques are classified and compared in this paper. Ray tracing is systematically introduced.
本文主要介绍、归纳、比较在逼真图形生成过程中的各种消隐算法、各类阴影生成算法和纹理影射技术,并对光线跟踪法作了系统介绍。
Various hidden-surface algorithms, shadow processing and texture mapping techniques are classified and compared in this paper. Ray tracing is systematically introduced.
本文主要介绍、归纳、比较在逼真图形生成过程中的各种消隐算法、各类阴影生成算法和纹理影射技术,并对光线跟踪法作了系统介绍。
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