Can not find a proper shadow mapping depth bias?
无法找到一个合适的阴影映射深度偏差?
This article present an image space method to generate soft-edged shadows using shadow mapping.
提出了一种利用阴影映射技术的实时软阴影生成算法。
Shadow mapping is a texture based approach, it's easiest to think of it as "shadow textures" projecting out from lights onto the scene.
阴影贴图是基于纹理的方式,最简单的方法把它看作是“阴影纹理”,从灯光投射阴影到场景。
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