• The result is that objects close to the viewer get more shadow map pixels than objects far away.

    结果是物体接近观看者将比更远的物体获得更多的阴影贴图像素。

    youdao

  • By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.

    该算法将阴影图和阴影体算法相结合,先通过阴影图绘制出阴影的轮廓,再利用阴影体算法更新轮廓处象素的模板缓冲值。

    youdao

  • For Spot and Point lights, shadow resolution determines shadow map size. Additionally, for lights that cover small area on the screen, smaller shadow map resolutions are used.

    对于聚光灯和点光灯,阴影分辨率决定了阴影贴图大小。此外,对于在屏幕上覆盖小面积的灯,使用较小的阴影贴图分辨率。

    youdao

  • For Spot and Point lights, shadow resolution determines shadow map size. Additionally, for lights that cover small area on the screen, smaller shadow map resolutions are used.

    对于聚光灯和点光灯,阴影分辨率决定了阴影贴图大小。此外,对于在屏幕上覆盖小面积的灯,使用较小的阴影贴图分辨率。

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定