• In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering.

    教程中我们了解详细的产品建模技术以及有效照明阴影渲染

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  • Before we start lighting and rendering the scene, we should have a little introduction to the actual shading of the scene and about a few of the technical aspects of things such as color Spaces.

    开始场景设置灯光渲染之前我们应该稍微介绍一下关于实际生活中场景明暗关系和色彩空间范围方面技术性知识

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  • Here is a little tip for modeling eyes. Never make hard edge where the eye iris begins, because this will give you bad shading later, when rendering.

    这里一个构建眼睛的小技巧不要瞳孔开始地方做成因为赋予材质进行渲染得到糟糕的结果。

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  • You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.

    学习实施先进阴影技术创建令人惊叹图形利用虚幻引擎渲染能力获得最好的。

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  • During volume rendering, gradient will be used both on the procedure Classification and Shading. So rapidity and accuracy of gradient estimation is important to high quality rendering algorithm.

    绘制流程梯度数据分类明暗计算中用到因此快速准确梯度估算质量的体绘制算法至关重要。

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  • This DVD covers all aspects to create advanced computer graphics, including modeling, sculpting, shading, lighting, creating fur, cloth simulation, rendering and compositing.

    张DVD包括所有方面创造先进计算机图形包括建模雕刻着色照明创造毛皮织物仿真渲染合成

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  • Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.

    标准材质一种漫反射着色模式对于渲染固体、以及反射对象例如塑料陶瓷等等效果好的。

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  • It will not be covering shading, lighting, and rendering to create final images (which is another skillset which deserves a separate course).

    不会覆盖阴影光照渲染创建最终图像(另一种技能值得单独课程)。

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  • Secondly, a technique on how to analyze and solve rendering problems with pixel shading is proposed, along with the methods on how to construct texture representation of lighting parameters.

    提出一种基于像素光照计算设计分析方法相应光照计算参数纹理表示模型

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  • Traditional forward shading based sort-first rendering clusters have the difficulty of load prediction and limited light shading performance.

    传统图形绘制集群采用前向着色,存在光照着色功能有限、计算负载难以预测等缺陷。

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  • The function call to SetRenderState sets up the rendering state variables within RM to control the lighting, shading and texturing otions.

    这个函数设置展现状态变量控制光源阴影材质等。

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  • Focusing on Texturing, Shading, Lighting, Rendering, and grading, this is a valuable resource for any lightwave character modeler.

    纹理阴影照明渲染等级为重点任何光波字符建模宝贵的资源

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  • You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.

    学会执行先进着色技术创造惊人的图形利用虚幻引擎渲染获得最佳

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  • The volume rendering method does shading processes to all of the volume data directly, maintains the details of the medical images, and achieves better render results.

    其中的绘制方法直接所有数据进行处理有利于保留三维医学图像细节信息,具有好的绘制效果。

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  • Then the algorithm implementation is rewrited in shading language and a much faster rendering speed is gained.

    然后采用着色语言重写了该算法,以得到较快的运算速度

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  • The remaining 2 nodes in the shading network are a simple example to show how non-shading nodes can be used to drive rendering effects.

    材质网络两个节点简单例子显示无材质的节点如何用于驱动一个渲染效果

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  • The remaining 2 nodes in the shading network are a simple example to show how non-shading nodes can be used to drive rendering effects.

    材质网络两个节点简单例子显示无材质的节点如何用于驱动一个渲染效果

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