• In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering.

    在本教程中,我们将了解详细的产品建模技术,以及有效的照明,阴影和渲染。

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  • Before we start lighting and rendering the scene, we should have a little introduction to the actual shading of the scene and about a few of the technical aspects of things such as color Spaces.

    在开始对场景设置灯光和渲染之前,我们应该稍微介绍一下关于实际生活中场景的明暗关系和色彩空间范围方面的技术性知识。

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  • Here is a little tip for modeling eyes. Never make hard edge where the eye iris begins, because this will give you bad shading later, when rendering.

    这里有一个构建眼睛的小技巧。不要让瞳孔开始的地方做成硬边,因为这将在赋予材质后进行渲染时得到糟糕的结果。

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  • You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.

    您将学习实施先进的阴影技术,创建令人惊叹的图形,利用虚幻引擎的渲染能力,以获得最好的。

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  • During volume rendering, gradient will be used both on the procedure Classification and Shading. So rapidity and accuracy of gradient estimation is important to high quality rendering algorithm.

    体绘制流程中,梯度在数据分类和明暗计算中都要用到,因此快速准确的梯度估算对高质量的体绘制算法至关重要。

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  • This DVD covers all aspects to create advanced computer graphics, including modeling, sculpting, shading, lighting, creating fur, cloth simulation, rendering and compositing.

    这张DVD包括所有方面创造先进的计算机图形,包括建模,雕刻,着色,照明,创造毛皮,织物仿真,渲染和合成。

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  • Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.

    标准材质有一种漫反射着色模式,这对于渲染固体、以及非反射对象,例如塑料、陶瓷等等的效果是极好的。

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  • Secondly, a technique on how to analyze and solve rendering problems with pixel shading is proposed, along with the methods on how to construct texture representation of lighting parameters.

    提出了一种基于像素光照计算的设计分析方法及相应的光照计算参数的纹理表示模型;

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  • Traditional forward shading based sort-first rendering clusters have the difficulty of load prediction and limited light shading performance.

    传统的图形绘制集群采用前向着色,存在光照着色功能有限、计算负载难以预测等缺陷。

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  • The function call to SetRenderState sets up the rendering state variables within RM to control the lighting, shading and texturing otions.

    这个函数设置了展现状态变量来控制如光源、阴影和材质等。

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  • You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.

    你将学会执行先进的着色技术,创造惊人的图形,利用虚幻引擎的渲染力,以获得最佳的出它。

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  • The volume rendering method does shading processes to all of the volume data directly, maintains the details of the medical images, and achieves better render results.

    其中的体绘制方法直接对所有的体数据进行处理,有利于保留三维医学图像的细节信息,具有较好的绘制效果。

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  • The remaining 2 nodes in the shading network are a simple example to show how non-shading nodes can be used to drive rendering effects.

    在材质网络里的两个节点是一个简单的例子,去显示无材质的节点如何用于驱动一个渲染效果。

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  • The remaining 2 nodes in the shading network are a simple example to show how non-shading nodes can be used to drive rendering effects.

    在材质网络里的两个节点是一个简单的例子,去显示无材质的节点如何用于驱动一个渲染效果。

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