• Add an instant force impulse to the rigidbody, using its mass.

    添加一个瞬间冲击力刚体使用质量

    youdao

  • Add an instant velocity change to the rigidbody, ignoring its mass.

    添加一个瞬间速率变化刚体忽略质量

    youdao

  • Instead you should move a Rigidbody by applying forces and torque to it.

    正确地方法应该通过施加力或者扭矩移动刚体

    youdao

  • Static Collider is a GameObject that has a Collider but not a Rigidbody.

    静态碰撞一个包含碰撞器含刚体的游戏对象

    youdao

  • For more information, read through the Rigidbody component's section on optimizing scale.

    更多信息参考刚体组件章节中的优化缩放

    youdao

  • For a Trigger to collide with a normal Collider, one of them must have a Rigidbody attached.

    触发器一个普通碰撞器碰撞,其中之一必须附加刚体。

    youdao

  • When the Rigidbody parent is moved around by forces, the child Colliders move along with it.

    刚体受力移动时,级碰撞器也随之一起移动。

    youdao

  • These are GameObjects that do not have a Rigidbody attached, but do have a Collider attached.

    的是没有附加刚体而附加碰撞器的游戏对象。

    youdao

  • Most of the time the character is under animation control, thus you make the Rigidbody Kinematic.

    大部分时间角色动画控制因此设置刚体为运动学的。

    youdao

  • If you move the Transform of a non-Kinematic Rigidbody directly it may not collide correctly with other objects.

    如果直接移动一个运动学刚体Transform其他对象碰撞可能出问题。

    youdao

  • Be aware that in order for two Triggers to send out trigger events when they collide, one of them must include a Rigidbody as well.

    当然也应该意识为了使两个触发器碰撞发出碰撞事件,其中一个必须包含刚体。

    youdao

  • You might want to have a Kinematic Rigidbody that is animated and have a real Rigidbody follow it using one of the available Joints.

    可能个动着的运动学刚体并用能用到的关节中的一种连着真正刚体跟随

    youdao

  • Collider does not necessarily need a Rigidbody attached, but a Rigidbody must be attached in order for the object to move as a result of collisions.

    碰撞并不一定需要附加刚体但是要使移动物体具有碰撞效果必须附加刚体。

    youdao

  • After instantiating the Prefab you can also modify any properties of the instantiated object (e. g. you can set the velocity of the rocket's Rigidbody).

    实例预置物体后可以修改实例物体任意属性(例如设置火箭刚体速度)。

    youdao

  • So if you have a lot of Static Colliders that you want to move around and have different object fall on them correctly, use Kinematic Rigidbody Colliders.

    所以如果许多希望四处移动不同对象要恰好砸到它们静态碰撞器,那就运动学刚体碰撞器吧。

    youdao

  • On the other hand, if you want your player character to be affected by physics then you might be better off using a Rigidbody instead of the character Controller.

    另外如果想让游戏角色物理效果影响最好使用刚体而不是角色控制器

    youdao

  • You can make airplanes by applying forces to the Rigidbody from a script. Or you can create special vehicles or robots by adding various Joints and applying forces via scripting.

    可以飞机添加通过脚本施加力刚体或者可以创造特别车辆机器人,通过添加各种关节并用脚本施加力。

    youdao

  • A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

    用户按下开火时,火箭发射器实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

    youdao

  • For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Colliderwithout a Rigidbody.

    比如如果一个活动的平台上面一些刚体盒子,那应该设置平台为运动学刚体不仅不加刚体碰撞器。

    youdao

  • For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Collider without a Rigidbody.

    比如如果一个活动的平台上面一些刚体盒子,那应该设置平台为运动学刚体不仅加刚体碰撞器

    youdao

  • If you move a Kinematic Rigidbody out from underneath normal Rigidbodies that are at rest on top of it, the sleeping Rigidbodies will "wake up" and be correctly calculated again in the physics update.

    如果运动学刚体一个休眠普通刚体下边移走,休眠刚体就会唤醒重新物理变化时时影响。

    youdao

  • If you move a Kinematic Rigidbody out from underneath normal Rigidbodies that are at rest on top of it, the sleeping Rigidbodies will "wake up" and be correctly calculated again in the physics update.

    如果运动学刚体一个休眠普通刚体下边移走,休眠刚体就会唤醒重新物理变化时时影响。

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定