• We're then able to begin to build up our scene states for render pass creation and take our final render passes into comp.

    然后我们可以开始建立渲染通道创建场景状态最终的渲染传递comp

    youdao

  • In this case, it passes an anonymous object that contains values for the name of the child view to render for that section.

    这种情况下传递一个包含部分呈现视图名称匿名对象

    youdao

  • The OrderDetails portlet then fetches the tracking ID of the order from the order details, and passes the details to the TrackingDetails portlet as a render parameter.

    然后OrderDetailsportlet顺序细节信息那里获取顺序追踪id细节信息作为赋值变量传递给TrackingDetails portlet。

    youdao

  • Passes - it is often recommended to test how your hair looks when more than one pass is used. The higher the parameter, the softer the hair will render.

    使用超过束的时候,推荐你先测试一下,看看你的头发什么样。属性越高,头发渲染出来会越

    youdao

  • It retrieves a list of product categories from a database, and then passes them off to a view file to render an appropriate HTML response back to the browser.

    数据库返回商品目录然后他们传到视图文件,并浏览器合适HTML呈现出来

    youdao

  • I've split the render of the long shadow into two passes, one for the vertical objects such as the cup and the CPU, and one for the horizontal objects such as the desk.

    阴影渲染分成对于垂直物体例如杯子主机,另一个是水平物体例如桌面。

    youdao

  • After the scene is completed you will render it out into different passes and then composite them back together inside of After Effects.

    完成后现场呈现出来然后传递不同复合他们重新走到一起内部影响

    youdao

  • We also look at how to post process renders for stills and animations, work with render layers and passes in compositing, color correction, motion blur and luminance depth.

    我们如何合成后颜色校正剧照动画渲染工作呈现传递过程运动模糊亮度深度

    youdao

  • The image was basically done with the hit of the render button but rendering many different passes allowed me some more fine tuning which was necessary mostly for high res details.

    图像进行渲染,只要简单单击一下渲染按钮好了但是将其分成许多不同的层渲染,可以让更好的调整对于分辨率图像的细节尤其重要

    youdao

  • Generally, the number of passes that must be made to render the combined object is the sum of the number of passes for each of the separate objects, and so nothing is gained by combining.

    一般情况下,渲染合并物体通道每个单独物体的通道数之和所以通过合并没有得到好处

    youdao

  • Generally, the number of passes that must be made to render the combined object is the sum of the number of passes for each of the separate objects, and so nothing is gained by combining.

    一般情况下,渲染合并物体通道每个单独物体的通道数之和所以通过合并没有得到好处

    youdao

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