In order to enhance restriction for the synthesizing procedure, the paper synthesizes texture images by spiral patch, avoiding the discontinuous area happening in the synthesized image.
为加强合成过程的约束,采用螺旋顺序逐块合成纹理图像,避免了合成过程中不连续区域的出现。
This procedure is based on the field of pattern recognition image texture analysis.
本程序是基于模式识别领域的图像的纹理分析方法。
Combining with the procedure of facial modeling, the thesis improves the texture mapping method of WON-SOOK LEE.
结合特定人脸建模过程,分析并改进了WON -SOOKLEE纹理贴图方法。
The classical two-part texture mapping procedure is modified so that it can be applied to the regional texture mapping of the polygonal primitivity.
本文对两步法纹理映射技术进行改造,使其适用于多面体表面的局部纹理映射。
It analyses the procedure of flame simulation based on particle system and texture mapping, introduces some important factors in controlling and simulating for real time display and realistic flame.
在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法。
It analyses the procedure of flame simulation based on particle system and texture mapping, introduces some important factors in controlling and simulating for real time display and realistic flame.
在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法。
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