• Select the polys on the model you wish to texture.

    选择模型做纹理那些多边形。

    youdao

  • For the 3 lines problem, again, divide your polys at the intersections to prevent fighting.

    对于3线问题息肉交叉口防止战斗

    youdao

  • This way you can limit the amount of polys per object you are working on, making it all a lot less painfull when your total polycount is reaching the 500.000 mark.

    这样可以将手中每个物体多边形限制一定数量总的多边形数量达到50万时,场景就变的不可绘制

    youdao

  • You may end up getting more polys doing it this way than rendering on the fly, but at least you won't have to do a ton of math on CPUs that may not be up to the task.

    可能得到更多多边形,这样渲染至少不用大堆数学CPU,可能达不到任务。

    youdao

  • You may end up getting more polys doing it this way than rendering on the fly, but at least you won't have to do a ton of math on CPUs that may not be up to the task.

    可能得到更多多边形,这样渲染至少不用大堆数学CPU,可能达不到任务。

    youdao

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