Select the polys on the model you wish to texture.
选择你模型里想要做纹理的那些多边形。
This way you can limit the amount of polys per object you are working on, making it all a lot less painfull when your total polycount is reaching the 500.000 mark.
这样你可以将手中每个物体的多边形限制在一定数量,当你总的多边形数量达到50万时,场景就变的不可绘制了。
This way you can limit the amount of polys per object you are working on, making it all a lot less painfull when your total polycount is reaching the 500.000 mark.
这样你可以将手中每个物体的多边形限制在一定数量,当你总的多边形数量达到50万时,场景就变的不可绘制了。
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