• This shader only does per-vertex lighting, giving a much higher throughput on low-end CARDS.

    这个着色器(shader)进行顶点光照,低端提供吞吐量

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  • Per-vertex dynamic lighting can add significant cost to vertex transformations.

    像素的动态光照顶点变换增加显著开销

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  • Per-vertex dynamic lighting can add significant cost to vertex transformations. Avoid multiple lights affecting single objects. Bake lighting for static objects.

    顶点动态明显着增加顶点变换开销尽量避免多个照亮任何给定的物体的情况,对于静态对象,烘焙静态物体的照明

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  • Per-vertex dynamic lighting can add significant cost to vertex transformations.

    顶点动态明显着增加顶点转变开销

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  • Per-vertex dynamic lighting can add significant cost to vertex transformations.

    顶点动态光照顶点转换上累加客观的消耗

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  • Per-vertex dynamic lighting can add significant cost to vertex transformations.

    顶点动态光照顶点转换上累加客观的消耗

    youdao

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