Use this value when you want to have almost exact occlusion culling on your moveable objects. Note: this setting takes a lot of time to calculate.
使用这个值,当你想在可移动的物体上得到几乎确切的遮挡剔除。注意:这个设定需要大量的时间来计算。
Size of each view area cell. A smaller value produces more accurate occlusion culling. The value is a tradeoff between occlusion accuracy and storage size.
每个视图区域单元格的大小, 大小越小遮挡剔除越精确。该值是遮挡的准确性和存储大小之间的权衡。
Learn benefits of occlusion culling and use it to reduce amount of visible geometry and draw-calls in case of complex static scenes with lots of occlusion.
了解遮挡剔除的好处,在复杂的静态场景的情况下,有很多遮挡,用它来减少可见几何体的数量和绘制调用。
Whenever your camera is outside occlusion areas, occlusion culling will not be applied.
注意:每当相机在遮挡区域之外,遮挡剔除将不应用。
A good organizational hierarchy can speed frustum and occlusion culling.
一个好的结构可以加快视锥剔除和遮挡筛选。
This gives a balance between accuracy and time taken to process the occlusion culling data.
平衡准确性和花费时间处理遮挡剔除数据。
Plan your levels to benefit from occlusion culling.
设计你准备从遮挡剔除获得好处的等级。
Plan your levels to benefit from Occlusion culling.
计划你的关卡,受益于遮挡剔除。
Occlusion culling and could help here.
遮挡剔除就可以做到这一点。
In order to use Occlusion Culling, there is some manual setup involved.
为了使用遮挡剔除需要进行相关的手动设置。
NOTE: Whenever your camera is outside occlusion areas, occlusion culling will not be applied.
注意:每当相机在遮挡区域之外,遮挡剔除将不应用。
NOTE: By default if you don't create any occlusion areas, occlusion culling will be applied to the whole scene.
注意:默认如果你没有创建遮挡区域,遮挡剔除将应用到整个场景。
I do have a vague understanding of how BSPs work, but I'm not sure how they can be used for occlusion culling.
我有一个模糊的-如何工作的理解,但我不知道他们如何可以用于遮挡剔除。
The occlusion culling process will go through the scene using a virtual camera to build a hierarchy of potentially visible sets of objects.
遮挡剔除的运行将通过在场景中使用一个虚拟的摄像机来创建一个物体潜在可视性状态(set)的层级。
In the Occlusion Culling Window, you can work with occluder meshes, and Occlusion Areas.
在遮挡剔除窗口,您可以使用遮挡物网格和遮挡区域。
Components group also can be used as occluder when occlusion culling is used.
在实际绘制时,通过组法线可以批量剔除不可视部件。
Learn benefits of occlusion Culling and use it to reduce amount of visible geometry and draw-calls in case of complex static scenes with lots of occlusion.
学习遮挡剔除的好处,然后使用它来降低可见几何体和有许多遮挡的复杂静态场景draw call的数量。
Occlusion culling and LOD (Level of Details) both are effective techniques in accelerating the rendering process of 3d large scene.
遮挡裁剪和应用层次细节模型是两种有效的三维复杂场景渲染加速算法。
Occlusion culling and LOD (Level of Details) both are effective techniques in accelerating the rendering process of 3d large scene.
遮挡裁剪和应用层次细节模型是两种有效的三维复杂场景渲染加速算法。
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