• Normal maps will be compressed into ATI2 format.

    法线贴图压缩ATI2格式。

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  • This generates normal maps that are quite smooth.

    这会产生比较平滑法线贴图

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  • Normal Maps, Specular Pass, Fixes and Enhancements!

    普通地图光照反射,修复增强。

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  • Normal maps will be scaled down by half and converted into RG8 format.

    法线贴图比例缩小一半并且转换RG8格式

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  • So now you get the idea of what normal maps do... but how are they made?

    现在应该理解法线贴图如何起作用不过,法线贴图是如何制作的?

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  • Normal maps now look great whether or not light is hitting them directly.

    现在不管灯光是否直接射中物体,法线贴图都看上去很好

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  • 10 custom made, hi fidelity 2048x2048 diffuse and normal maps ; a set for each mesh.

    10个定制的高分辨率(2048×2048)漫反射普通贴图,一一对应每个蒙皮

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  • Also known as a Sobel filter. this generates normal maps that are sharper than Standard.

    称为贝尔过滤。这会产生出比标准清晰的法线贴图

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  • They are computed at object's vertices, not pixels. This means they do not support light Cookies or normal maps.

    它们计算的是物体顶点不是像素意味着它们支持投影遮罩发现贴图

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  • Select this to turn the color channels into a format suitable for real-time normal mapping. For more info, see normal Maps.

    选择此项颜色通道变成一个适合实时映射格式。欲了解更多信息请参阅法线贴图。

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  • Enable this to turn the color channels into a format suitable for real-time normal mapping. For more info, see normal Maps, below.

    启用此项转变颜色通道一个适合实时法线贴图格式。欲了解更多信息请参阅法线贴图,如下。

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  • It can download the small tiles and save them to your hard disk, including the normal maps, satellite maps, hybrid maps and terrain maps.

    可以下载地砖它们保存硬盘其中包括普通地图卫星地图,混合地图地形图

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  • Accordingly, not only general military geographic information from all kinds of normal maps, but also various special military geographic information is necessary.

    要达到这一点不仅需要各种标准地图上提供普通军事地理信息而且需要多个方面专题军事地理信息。

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  • The high res model would be too detailed to runoptimally in a game (too many triangles in the mesh), but it is used in the 3Dmodelling application to generate the normal maps.

    玩过游戏同学都知道,分辨率模式获得最佳的游戏体验,当然非常吃显卡因为采用原生模型的法线贴图的。

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  • Our normal maps are different from those in most games, and easier to understand and work with, because they're stored in object-space instead of tangent-space. Maybe I'll write about that next time!

    我们法线贴图和其他很多游戏一样容易理解更容易使用,它存储对象空间而不是切线空间,也许下回有机会可以介绍一下

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  • Change the default location in the Google maps and set the default maps view to NORMAL view in RestaurantSearch.jsp (see Listing 2).

    更改GoogleMaps默认位置RestaurantSearch . js p内将默认地图视图设置NORMALView(参见清单2)。

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  • Then, before learning how to export our maps out of MARI, we will take a moment and learn how to update our normal map qUIckly and easily with some of our painted detail.

    然后学习如何导出我们地图MARI之前我们一点时间,学习如何我们的一些的细节快速轻松地更新我们的法线贴图

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  • The skin surface temperature of 208 normal youth was measured by Thermal Texture Maps (TTM).

    利用TTM红外成像系统208例正常青年男女进行体表温度测量。

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  • Because the different measurement methods, there will be 2cm error, due to different monitors display different, really making a subtle color maps and real error is normal.

    由于测量方法不同2CM误差由于不同显示器显示效果都不尽相同,实拍实物细微颜色误差属正常情况。

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  • I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.

    想出真实物体上捕捉法线贴图置换贴图的方法。非常简单,按照下面的步骤跟着我做。

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  • I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.

    想出真实物体上捕捉法线贴图置换贴图的方法。非常简单,按照下面的步骤跟着我做。

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