Normal maps will be compressed into ATI2 format.
法线贴图将被压缩到ATI2格式。
This generates normal maps that are quite smooth.
这会产生比较平滑的法线贴图。
Normal Maps, Specular Pass, Fixes and Enhancements!
普通地图,光照反射,修复和增强。
Normal maps will be scaled down by half and converted into RG8 format.
法线贴图将按比例缩小一半并且转换到RG8格式。
So now you get the idea of what normal maps do... but how are they made?
现在你应该理解了法线贴图是如何起作用的,不过,法线贴图是如何制作的?
Normal maps now look great whether or not light is hitting them directly.
现在,不管灯光是否直接射中物体,法线贴图都看上去很好。
10 custom made, hi fidelity 2048x2048 diffuse and normal maps ; a set for each mesh.
10个定制的高分辨率(2048×2048)漫反射和普通贴图,一一对应每个蒙皮。
Also known as a Sobel filter. this generates normal maps that are sharper than Standard.
也称为索贝尔过滤。这会产生出比标准更清晰的法线贴图。
They are computed at object's vertices, not pixels. This means they do not support light Cookies or normal maps.
它们计算的是物体的顶点而不是像素。这意味着它们不支持投影遮罩和发现贴图。
Select this to turn the color channels into a format suitable for real-time normal mapping. For more info, see normal Maps.
选择此项,将把颜色通道变成一个适合于实时法向映射的格式。欲了解更多信息,请参阅法线贴图。
Enable this to turn the color channels into a format suitable for real-time normal mapping. For more info, see normal Maps, below.
启用此项将转变颜色通道成一个适合于实时法线贴图的格式。欲了解更多信息,请参阅法线贴图,如下。
It can download the small tiles and save them to your hard disk, including the normal maps, satellite maps, hybrid maps and terrain maps.
它可以下载的小地砖,并将它们保存到您的硬盘,其中包括普通地图,卫星地图,混合地图和地形图。
Accordingly, not only general military geographic information from all kinds of normal maps, but also various special military geographic information is necessary.
要达到这一点,不仅需要各种标准地图上提供的普通军事地理信息,而且需要多个方面的专题军事地理信息。
The high res model would be too detailed to runoptimally in a game (too many triangles in the mesh), but it is used in the 3Dmodelling application to generate the normal maps.
玩过游戏的同学都知道,高分辨率模式下会获得最佳的游戏体验,当然这非常吃显卡,因为它采用的是原生模型的法线贴图的。
Our normal maps are different from those in most games, and easier to understand and work with, because they're stored in object-space instead of tangent-space. Maybe I'll write about that next time!
我们的法线贴图和其他很多游戏不一样,更容易理解也更容易使用,它是存储与对象空间而不是切线空间,也许下回有机会可以介绍一下。
Change the default location in the Google maps and set the default maps view to NORMAL view in RestaurantSearch.jsp (see Listing 2).
更改GoogleMaps内的默认位置并在RestaurantSearch . js p内将默认地图视图设置为NORMALView(参见清单2)。
Then, before learning how to export our maps out of MARI, we will take a moment and learn how to update our normal map qUIckly and easily with some of our painted detail.
然后,学习如何导出我们的地图了MARI之前,我们会花一点时间,并学习如何与我们的一些画的细节快速,轻松地更新我们的法线贴图。
The skin surface temperature of 208 normal youth was measured by Thermal Texture Maps (TTM).
利用TTM红外热成像系统对208例正常青年男女进行体表温度测量。
Because the different measurement methods, there will be 2cm error, due to different monitors display different, really making a subtle color maps and real error is normal.
由于测量方法不同,会有2CM的误差,由于不同显示器显示效果都不尽相同,实拍图与实物有细微颜色误差属正常情况。
I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.
我想出了一种从真实的三维物体上捕捉法线贴图和置换贴图的方法。它非常简单,请按照下面的步骤跟着我做。
I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.
我想出了一种从真实的三维物体上捕捉法线贴图和置换贴图的方法。它非常简单,请按照下面的步骤跟着我做。
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