• Normal maps will be compressed into ATI2 format.

    法线贴图将被压缩到ATI2格式。

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  • Normal Maps, Specular Pass, Fixes and Enhancements!

    普通地图,光照反射,修复和增强。

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  • Normal maps will be scaled down by half and converted into RG8 format.

    法线贴图将按比例缩小一半并且转换到RG8格式。

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  • So now you get the idea of what normal maps do... but how are they made?

    现在你应该理解了法线贴图是如何起作用的,不过,法线贴图是如何制作的?

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  • 10 custom made, hi fidelity 2048x2048 diffuse and normal maps ; a set for each mesh.

    10个定制的高分辨率(2048×2048)漫反射和普通贴图,一一对应每个蒙皮。

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  • Also known as a Sobel filter. this generates normal maps that are sharper than Standard.

    也称为索贝尔过滤。这会产生出比标准更清晰的法线贴图。

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  • They are computed at object's vertices, not pixels. This means they do not support light Cookies or normal maps.

    它们计算的是物体的顶点而不是像素。这意味着它们不支持投影遮罩和发现贴图。

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  • Select this to turn the color channels into a format suitable for real-time normal mapping. For more info, see normal Maps.

    选择此项,将把颜色通道变成一个适合于实时法向映射的格式。欲了解更多信息,请参阅法线贴图。

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  • Enable this to turn the color channels into a format suitable for real-time normal mapping. For more info, see normal Maps, below.

    启用此项将转变颜色通道成一个适合于实时法线贴图的格式。欲了解更多信息,请参阅法线贴图,如下。

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  • Accordingly, not only general military geographic information from all kinds of normal maps, but also various special military geographic information is necessary.

    要达到这一点,不仅需要各种标准地图上提供的普通军事地理信息,而且需要多个方面的专题军事地理信息。

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  • The high res model would be too detailed to runoptimally in a game (too many triangles in the mesh), but it is used in the 3Dmodelling application to generate the normal maps.

    玩过游戏的同学都知道,高分辨率模式下会获得最佳的游戏体验,当然这非常吃显卡,因为它采用的是原生模型的法线贴图的。

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  • Our normal maps are different from those in most games, and easier to understand and work with, because they're stored in object-space instead of tangent-space. Maybe I'll write about that next time!

    我们的法线贴图和其他很多游戏不一样,更容易理解也更容易使用,它是存储与对象空间而不是切线空间,也许下回有机会可以介绍一下。

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  • Change the default location in the Google maps and set the default maps view to NORMAL view in RestaurantSearch.jsp (see Listing 2).

    更改GoogleMaps内的默认位置并在RestaurantSearch . js p内将默认地图视图设置为NORMALView(参见清单2)。

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  • The skin surface temperature of 208 normal youth was measured by Thermal Texture Maps (TTM).

    利用TTM红外热成像系统对208例正常青年男女进行体表温度测量。

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  • I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.

    我想出了一种从真实的三维物体上捕捉法线贴图和置换贴图的方法。它非常简单,请按照下面的步骤跟着我做。

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  • I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.

    我想出了一种从真实的三维物体上捕捉法线贴图和置换贴图的方法。它非常简单,请按照下面的步骤跟着我做。

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