• The hidden line and hidden surface removal is one of the difficult problems in computer graphics.

    隐藏线和隐藏面的消除是计算机图形学中较为困难的问题之一。

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  • Technique of hidden surface can enhance the stereoscopic effects and intuitive effects, and make the drawing express the definite shape.

    消隐可增强三维图的立体感和直观性,使图形所表达的物体形状唯一被确定。

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  • Hidden surface removal is among the biggest problems when writing a 3d engine.

    隐面移除是写3d引擎时候最大的问题之一。

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  • The system reality has been increased by applying color texture, hidden-surface removal, material and lighting.

    采用了增加颜色、纹理、消隐、材质和光照技术来加强可视化系统的真实感。

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  • The models reality has been increased by applying color, texture, hidden-surface removal, material and lighting.

    采用了增加颜色、纹理、消隐、材质和光照技术来加强三维几何模型的真实感。

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  • Various hidden-surface algorithms, shadow processing and texture mapping techniques are classified and compared in this paper. Ray tracing is systematically introduced.

    本文主要介绍、归纳、比较在逼真图形生成过程中的各种消隐算法、各类阴影生成算法和纹理影射技术,并对光线跟踪法作了系统介绍。

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  • Various hidden-surface algorithms, shadow processing and texture mapping techniques are classified and compared in this paper. Ray tracing is systematically introduced.

    本文主要介绍、归纳、比较在逼真图形生成过程中的各种消隐算法、各类阴影生成算法和纹理影射技术,并对光线跟踪法作了系统介绍。

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