Most traditional graphics languages use a "virtual" coordinate system with horizontal and vertical axes that range (for instance) from 0 to 32,767.
大多数传统的图形语言用具有范围(例如)从0到32,767的水平和垂直轴的“虚”坐标系统。
Most traditional graphics languages use a "virtual" coordinate system with horizontal and vertical axes that range (for instance) from 0 to 32,767.
大多数传统的图形语言用具有范围(例如)从0到32,767的水平和垂直轴的“虚”坐标系统。
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