• To mitigate the visual "popping" during the detail level transit, we introduce a deferred merging method to realize the geomorphing in terrain mesh refinement.

    为了减少相邻帧画面地形不同层次细节之间变化所引起的几何跳跃,采用滞后合并方法实现动态构过程的几何过渡

    youdao

  • To mitigate the visual "popping" during the detail level transit, we introduce a deferred merging method to realize the geomorphing in terrain mesh refinement.

    为了减少相邻帧画面地形不同层次细节之间变化所引起的几何跳跃,采用滞后合并方法实现动态构过程的几何过渡

    youdao

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