• The surface texture of object can be classified as geometry texture and color-class texture.

    物体表面纹理可分为颜色纹理和几何纹理两大类。

    youdao

  • This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.

    该文提出一种模拟绘画的三维几何纹理生成方法。

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  • Geometry texture is constituted by anomalous small bumpiness, it lies in microcosmic geometrical form.

    而几何纹理则是由不规则的细小凸凹构成的,取决于物体表面的微观几何形态。

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  • I made the flowers in exactly the same way. I made an all-in-one flower texture, and used ThruPaint to move the position to fit the geometry.

    我利用相同的方法创建花朵。我制作了一个一体化的花朵贴图,然后使用贴图扩展工具移动其位置以适应几何体。

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  • A new minutiae verification method based on the fuzzy geometry features and texture features is proposed.

    提出了一种新的基于模糊几何特征和纹理特征的细节点验证方法。

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  • Irregular geometry of the side is more flat, clear surface texture, and bold outline, distinctive color simple, highlight the three-dimensional.

    不规则的几何形状,侧面较为平整,表面纹理清晰,粗犷豪放,色泽鲜明古朴,凸显立体感。

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  • Exploiting the frame coherence, we construct the texture data as quadtree, and integrated with geometry quadtree, which handle the problem of large texture in real-time.

    为了解决单张高分辨率纹理映射的问题,我们利用纹理在绘制中的连贯性,将纹理数据组织为四叉树结构。

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  • In Chapter 4 we constitute the dynamic IR scene by combining scene geometry modeling with IR texture images. In this way the complexity of IR scene is reduced.

    本文第四章采用了场景几何造型和红外纹理图像混合的简化方法来进行红外动态场景的建模。

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  • Concepts of level of details are applied to geometry and texture jointly.

    该算法的一个特点是结合了几何和纹理细节层次的思想。

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  • Within this solid and uniform texture, we applied a dynamic formation process utilizing an empty tube of manifold geometry.

    采用坚实的和统一的机理,建筑师采用了动态的生成过程,利用动态几何。

    youdao

  • Within this solid and uniform texture, we applied a dynamic formation process utilizing an empty tube of manifold geometry.

    采用坚实的和统一的机理,建筑师采用了动态的生成过程,利用动态几何。

    youdao

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