The surface texture of object can be classified as geometry texture and color-class texture.
物体表面纹理可分为颜色纹理和几何纹理两大类。
This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.
该文提出一种模拟绘画的三维几何纹理生成方法。
Geometry texture is constituted by anomalous small bumpiness, it lies in microcosmic geometrical form.
而几何纹理则是由不规则的细小凸凹构成的,取决于物体表面的微观几何形态。
Geometry texture is constituted by anomalous small bumpiness, it lies in microcosmic geometrical form.
而几何纹理则是由不规则的细小凸凹构成的,取决于物体表面的微观几何形态。
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