• The surface texture of object can be classified as geometry texture and color-class texture.

    物体表面纹理可分为颜色纹理和几何纹理两大类。

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  • This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.

    该文提出一种模拟绘画的三维几何纹理生成方法。

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  • Geometry texture is constituted by anomalous small bumpiness, it lies in microcosmic geometrical form.

    而几何纹理则是由不规则的细小凸凹构成的,取决于物体表面的微观几何形态。

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  • Geometry texture is constituted by anomalous small bumpiness, it lies in microcosmic geometrical form.

    而几何纹理则是由不规则的细小凸凹构成的,取决于物体表面的微观几何形态。

    youdao

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