• The game loop is just that: a loop.

    简单来说,游戏循环就是一个循环过程。

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  • A game loop has more to it than you think.

    游戏循环想象复杂。

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  • What is the game loop?

    何为游戏循环

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  • This sequence is handled through the game loop.

    序列就是通过游戏循环来实现的。

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  • Game loop latency is not a single constant and varies over time.

    游戏循环延迟不是一个单一常数随着时间的推移而异。

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  • The game loop is the heartbeat of every game, no game can run without it.

    游戏循环像心跳没有游戏离开

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  • For example, implementing a replay function in this kind of game loop is easy.

    比如这样游戏循环实现一个重播函数并不难。

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  • This kind of game loop may seem very good at first sight, but don't be fooled.

    这种类型游戏循环看上去非常蒙了。

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  • With this kind of game loop, the implementation of update_game will stay easy.

    这种游戏循环下,update_game实现保持简单

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  • Just like I said in the introduction, the game loop is the heartbeat of every game.

    正如介绍所说,所谓游戏循环就是每个游戏心跳

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  • Making the game state independent of the FPS seems to be the best implementation for a game loop.

    基于恒定游戏速度FPS的主循环实现方案简单易学。

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  • Another implementation of a game loop is to let it run as fast as possible, and let the FPS dictate the game speed.

    一种游戏循环实现就是尽可能运行然后FPS控制游戏速度。

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  • In this article I will not go into details on any of the above mentioned tasks, but will concentrate on the game loop alone.

    本文不会深入前面提到各种任务详细实现而是专注游戏循环这一点。

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  • When using a variable-step game loop, you should express rates—such as the distance a sprite moves—in game units per ms.

    使用可变步长的游戏循环时,将要表示游戏单元毫秒的值,比如一个精灵移动距离

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  • But fear not, because you have just stumbled upon the one and only article that gives the game loop the attention it deserves.

    担心因为正好遇到文章,唯一给予游戏循环应有重视文章。

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  • The game loop is just a series of procedures for getting input and displaying output to the player and updating the game.

    游戏环节系列过程,目的是为了玩家可以输入显示信息给玩家,以及可以更新游戏。

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  • But a slow frame rate shouldn't interfere with the updating of the game. The way to achieve this is by using the following game loop.

    一个速率应该妨碍游戏更新

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  • The action of the game, which includes moving graphical objects around the screen and polling for user input, is synchronized by the built-in XNA game loop.

    游戏行为包括屏幕周围一些移动图像对象,还包括一些等待用户输入XNA这些都可以做到同步

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  • A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate. This can be done using following game loop.

    一个可行解决办法保持更新速度减少渲染帧速率

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  • Thanks to my job as a game programmer, I come into contact with a lot of code for small mobile games. And it always amazes me how many game loop implementations are out there.

    多亏作为游戏程序员工作接触大量小型手机游戏代码并且惊奇发现如此之的游戏循环实现方式。

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  • When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.

    运行低速硬件下时,速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。

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  • The problem with this simple loop is that it doesn't handle time, the game just runs.

    这个简单循环问题在于忽略了时间游戏仅仅在运行

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  • Structurally, the loop is very simple. The above snippet of code can encapsulate the entire workings of your game.

    从结构上来说这个主循环非常简单上面代码片段基本上能够囊括游戏整个工作过程。

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  • Now we have started our main program loop, the part of our program which will repeat over and over checking for updates to the game.

    现在开始我们程序循环一部分反复更新信息检查按钮状态等

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  • It's possible that the player might have the fire button down in one part of the event loop and not in another, so you must sample at the same point you read the input for the game normally.

    可能造成的结果游戏玩家游戏事件循环一部分下了发射一部分却松开了它。所以必须同一进行采样读入输入。

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  • Each time through the loop, we perform game logic updates, input updating and handling, and rendering.

    每次进入循环的时候,我们会执行游戏逻辑更新输入更新处理还有渲染。

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  • The explicit closed-loop Nash equilibrium solution reflected the rational behavior in the dynamic game, so the research on it also has important practical significance.

    由于显式闭环纳什均衡解反映理性人动态博弈时的行为方式因此关于研究具有重要的实际意义。

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  • The explicit closed-loop Nash equilibrium solution reflected the rational behavior in the dynamic game, so the research on it also has important practical significance.

    由于显式闭环纳什均衡解反映理性人动态博弈时的行为方式因此关于研究具有重要的实际意义。

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