Just like I said in the introduction, the game loop is the heartbeat of every game.
正如我在介绍中所说,所谓游戏循环就是每个游戏的心跳。
Another implementation of a game loop is to let it run as fast as possible, and let the FPS dictate the game speed.
另一种游戏循环的实现就是让其尽可能快地运行,然后让FPS控制游戏速度。
In this article I will not go into details on any of the above mentioned tasks, but will concentrate on the game loop alone.
在本文我不会深入前面提到的各种任务的详细实现,而是专注于游戏循环这一点。
But fear not, because you have just stumbled upon the one and only article that gives the game loop the attention it deserves.
但别担心,因为你正好遇到这篇文章,这是唯一一篇给予游戏循环应有重视的文章。
Thanks to my job as a game programmer, I come into contact with a lot of code for small mobile games. And it always amazes me how many game loop implementations are out there.
多亏作为游戏程序员的工作,我能接触到大量小型手机游戏的代码,并且总让我惊奇地发现如此之多的游戏循环的实现方式。
Thanks to my job as a game programmer, I come into contact with a lot of code for small mobile games. And it always amazes me how many game loop implementations are out there.
多亏作为游戏程序员的工作,我能接触到大量小型手机游戏的代码,并且总让我惊奇地发现如此之多的游戏循环的实现方式。
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