Let's talk about the game interface for a tad.
再来谈一点游戏界面。
The simulation USES interactivity and the game interface to make the training more engaging.
这种模拟游戏实现了学习互动,游戏界面也使得培训更加生动形象。
We noticed that the trend in game interface framing seemed to be that frames were becoming more minimalistic.
我们意识到游戏界面的框架设计似乎有越来越卡通化的趋势。
GUI Textures are perfect for presenting game interface backgrounds, buttons, or other elements to the player.
GUI贴图适合于在游戏中,对用户的游戏接口背景,按键和其他元件。
Embedded equipment Lianliankan game software, including the development of the game and the game interface functions.
基于嵌入式设备的连连看游戏软件,其开发主要包括游戏界面以及游戏功能的实现。
For example, if you look at some of BioWare's earliest games, often the game interface is quite large with quite a bit of framing.
例如,当你回顾B社的一些早期游戏时,多数游戏界面都相当大,有着相当多的框架。
Game interface have corresponding shortcut keys, players can also set shortcut keys for each skill in order to facilitate the player's operation.
游戏中的界面都有相应的快捷键,玩家自己也可以为每个技能设置快捷键,从而方便玩家的操作。
To tell the truth I hate this game ( "World of Warcraft"), I Kan Buguan his style of the game interface, and the game reflected in the foreign culture.
说实话我讨厌这个游戏(《魔兽世界》),我看不惯他的游戏界面风格,以及游戏中所反映的外国文化。
For example, if the game client knows the location of a hidden secret potion, those data must exist in the game client somewhere even if the data are not apparent to you in the user interface.
举个例子,如果游戏客户端辨识出一瓶隐藏的神秘魔法药剂的位置,那么那些数据一定在游戏客户端的某个地方,即使该数据在你的用户界面上根本看不到。
This makes it much easier for the user interface code to be sandboxed nicely away from the guts of the game, improving security and reliability.
这样一来,将用户界面代码置于沙箱中,使之远离游戏本身的干扰,从而提高安全性和可靠性,这一点就变得容易得多。
It would also mean a native client interface could be provided suitable for whatever the target-client game platform is, and reduce the memory and processing costs within the game code.
这也将意味着可能提供一种本地客户端接口,可适合于任何的目标客户的游戏平台,并降低游戏代码中的内存和处理花费。
If it's a 3d game you will need a 3d artist, a 2d artist (textures, interface, etc.), an animator, and an art department leader.
如果这是个3d游戏,你需要一个3d美工,一个2d美工(制作帖图,界面,等等),一个动画师,和一个美术部负责人。
A similar interface for an e-reader could change the game.
类似的、适用于电子阅读器的界面或可改变业内局面。
Game clients display information to the game player through the user interface.
游戏客户端通过用户界面向游戏玩家展示信息。
A common gripe I hear from developers is that a game has a really great concept or aesthetic, but that the user interface (UI) is lousy.
我最常从开发者那里听到的抱怨就是,这个游戏真的很有内容,或者画面真的很棒,但就是UI糟糕了点。
If your game USES voice and the mobile device provides voice capabilities, you need to provide an alternate driver to interface from the game to the device's voice capability.
如果游戏使用语音,而移动设备也提供语音功能,就需要提供一个驱动程序,将游戏的语音和设备的语音功能连接起来。
Below is the story of how OS X's game-changing interface came about. The story gives some insight into corporate creativity at Apple.
下面介绍OSX划时代的界面是如何产生的,这个故事让我们得以洞悉苹果的团队创造力。
An accelerometer based game is a perfect fit for this interface.
这样一款基于重力感应的游戏非常适合这一模式。
To do this, you have to provide some type of interface between the game and out-of-game services.
为此,必须在游戏和游戏外服务之间提供某种类型的接口。
Basically if you want your game to be able to do it, there must be an interface into the engine to do it.
如果你要让你的游戏可以做这些事情,就必须有一个到引擎的接口来做这些。
Check if users are dipped into the world of game, by weaving out contradictions, unnatural assumptions, unfriendly interface, etc.
检查使用者是否进入了游戏世界,通过编织矛盾,人工设想和非友好界面等。
To avoid these problems, we designed the game such that clients access it via a small number of bootstrap objects for which they choose an interface version.
为避免这些问题,我们这样设计游戏:让客户端通过几个引导对象访问接口,客户端只需为引导对象选择一个接口版本。
You can use BIG to act as a programmer-friendly interface between the in-game transactions and the out-of-game commerce engine.
可以使用BIG作为游戏内交易和游戏外交易引擎之间的程序员友好的接口。
Artwork is also necessary for game menus, ICONS and interface elements.
游戏的菜单、图标、界面元素也是需要美术的。
As the game evolves more and more detail will be added to it, and this includes the interface.
随着游戏的不断开发,更多的详情有待加入,包括界面的细节。
Said one employee about the game, "It enabled actual ownership of the product, even if I was not directly involved with the user-interface development."
微软一名员工说起这款游戏,“即使没有直接参与过用户接口端的程序开发,但这款尤其激起了每个参与者的主人翁意识。”
As a simple example of this, I have tried to generate tests for the bowling game program using two of the better known test generation tools. The interface to the bowling game looks like this.
作为一个简单的示例,我试着使用两款知名的测试生成工具来为保龄球游戏程序生成测试代码。
As a simple example of this, I have tried to generate tests for the bowling game program using two of the better known test generation tools. The interface to the bowling game looks like this.
作为一个简单的示例,我试着使用两款知名的测试生成工具来为保龄球游戏程序生成测试代码。
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