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fragment size

  • Usually the texturing happens in the fragment shader.

    片段着色器通常会发生变形

    www.4byte.cn

  • The output from a fragment shader is a list of colors for each of the color buffers being written to, a depth value, and a stencil value.

    片段着色输出结果深度模板值即将写入颜色缓存颜色

    www.cnblogs.com

  • Note: Though these are specified to happen after the fragment shader, they can be made to happen before the fragment shader under certain conditions.

    注意尽管这些测试名义上片段着色之后发生的,在某些条件下他们其实可以片段着色之前发生

    www.cnblogs.com

  • Rendering without a fragment shader is useful when rendering only a primitive's default depth information to the depth buffer, such as when performing Occlusion Query tests.

    需要将图深度信息写入深度缓存(例如施展遮挡查询测试),使用片段着色器渲染过程就有用

    www.cnblogs.com

  • Rendering without a fragment shader is useful when rendering only a primitive's default depth information to the depth buffer, such as when performing Occlusion Query tests.

    需要将图深度信息写入深度缓存(例如施展遮挡查询测试),使用片段着色器渲染过程就有用

    www.cnblogs.com

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