• Usually the texturing happens in the fragment shader.

    片段着色器通常会发生变形

    youdao

  • The output from a fragment shader is a list of colors for each of the color buffers being written to, a depth value, and a stencil value.

    片段着色器的输出结果深度、模板值即将写入颜色缓存颜色值。

    youdao

  • Note: Though these are specified to happen after the fragment shader, they can be made to happen before the fragment shader under certain conditions.

    注意尽管这些测试名义上片段着色之后发生的,在某些条件下他们其实可以片段着色器之前发生。

    youdao

  • Rendering without a fragment shader is useful when rendering only a primitive's default depth information to the depth buffer, such as when performing Occlusion Query tests.

    需要将图深度信息写入深度缓存时(例如施展遮挡查询测试时),使用片段着色器的渲染过程就有用。

    youdao

  • Rendering without a fragment shader is useful when rendering only a primitive's default depth information to the depth buffer, such as when performing Occlusion Query tests.

    需要将图深度信息写入深度缓存时(例如施展遮挡查询测试时),使用片段着色器的渲染过程就有用。

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定