• Finally, in Forward rendering path, only the brightest directional light can cast shadows.

    最后正向渲染路径只有亮的平行可以投射阴影。

    youdao

  • Forward rendering path supports only one directional shadow casting light. Vertex Lit rendering path does not support realtime shadows.

    正向渲染路径支持一个平行阴影投射灯。顶点光照渲染路径支持实时阴影。

    youdao

  • However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    然而如果正向渲染路径下使用很多像素光照一些情况下合并物体没有效果,下面解释

    youdao

  • However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    然而正向渲染路径下使用一些像素一些情况使得合并物体奏效,下面解释说明。

    youdao

  • However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    然而正向渲染路径下使用一些像素一些情况使得合并物体奏效,下面解释说明。

    youdao

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