• Finally, in Forward rendering path, only the brightest directional light can cast shadows.

    最后,在正向渲染路径,只有最亮的平行光可以投射阴影。

    youdao

  • Forward rendering path supports only one directional shadow casting light. Vertex Lit rendering path does not support realtime shadows.

    正向渲染路径仅支持一个平行光阴影投射灯。顶点光照渲染路径不支持实时阴影。

    youdao

  • However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    然而,如果在正向渲染路径下使用很多像素光照,有一些情况下合并物体并没有效果,下面解释。

    youdao

  • However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    然而,当在正向渲染路径下使用一些像素灯,有一些情况会使得合并物体不奏效,下面解释说明。

    youdao

  • However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    然而,当在正向渲染路径下使用一些像素灯,有一些情况会使得合并物体不奏效,下面解释说明。

    youdao

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