• Focusing on the high error and time consuming of the algorithms for shape from shading (SFS), a fast viscosity solution algorithm of perspective SFS (PSFS-FVS) is proposed.

    针对传统的明暗恢复形状(SFS)算法存在误差大、耗时长的问题,提出种SFS快速黏性算法(PSFS - FVS)。

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  • A fast intersection algorithm for ray and NURBS surface is presented. The algorithm bases on the Newton iteration solution for equation set.

    提出一种基于牛顿迭代法方程组射线NURBS曲面求交算法

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  • Through simulation and large, the algorithm shown in a complex nonlinear optimization is fast, efficient, robust features of the strong, and the global scope effective search all the optimal solution.

    通过大量仿真比较,表明算法复杂非线性优选具有快速、高效棒性特点全局范围内有效搜索所有优解。

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  • Experiment shows that new algorithm is obviously fast than basic ant algorithm, and good point crossover operator is benefit to optimization of solution.

    实验结果表明提出算法明显基本蚁群算法,集杂交算子优化有较好的作用。

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  • The example result shows that in the genetic algorithm the optimum global solution can be gained and the convergence speed is fast.

    结果表明方法以较快的速度收敛全局

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  • The example result shows that in the genetic algorithm the optimum global solution can be gained and the convergence speed is fast.

    结果表明方法以较快的速度收敛全局

    youdao

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