• Focusing on the high error and time consuming of the algorithms for shape from shading (SFS), a fast viscosity solution algorithm of perspective SFS (PSFS-FVS) is proposed.

    针对传统的从明暗恢复形状(SFS)算法存在误差大、耗时长的问题,提出了一种SFS的快速黏性解算法(PSFS - FVS)。

    youdao

  • A fast intersection algorithm for ray and NURBS surface is presented. The algorithm bases on the Newton iteration solution for equation set.

    提出了一种基于牛顿迭代法解方程组的射线和NURBS曲面求交算法。

    youdao

  • The example result shows that in the genetic algorithm the optimum global solution can be gained and the convergence speed is fast.

    算例结果表明,用该方法能以较快的速度收敛于全局最优解。

    youdao

  • The example result shows that in the genetic algorithm the optimum global solution can be gained and the convergence speed is fast.

    算例结果表明,用该方法能以较快的速度收敛于全局最优解。

    youdao

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