There are many ways to represent the orientation of an object. Most programmers use 3x3 rotation matrices or three Euler angles to store this information.
有三种办法表示旋转:矩阵表示,欧拉角表示,以及四元组表示。
There are many ways to represent the orientation of an object. Most programmers use 3x3 rotation matrices or three Euler angles to store this information.
有三种办法表示旋转:矩阵表示,欧拉角表示,以及四元组表示。
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