Compressed audio format, best for longer music tracks.
压缩音频格式,最适合较长的音乐曲目。
In the package also contains a compressed audio file can be used as examples.
在压缩包中还包含一个音频文件可以作为例子。-The program audiorec。
On mobile platforms compressed audio is encoded as MP3 for speedier decompression.
在移动平台上的压缩音频以MP3格式编码为了能快捷解压。
On mobile platforms compressed audio is encoded as MP3 for less CPU intensive decompression.
在移动平台上的压缩音频以MP3格式编码,以在解压缩时占用更少的CPU资源。
Audio can be saved as MP3 format directly, through the preservation of MP3 compressed audio components.
音频可以直接存为MP3格式,通过MP3压缩组件保存音频。
First of all, MP3 is a standard MPEG layer under Section 3 of the compressed audio signal decoding technology.
首先,MP3是在一种MPEG标准下的第3层音频信号的压缩解码技术。
Compressed audio files must be decompressed by the CPU while the game is running, but are smaller in file size.
游戏运行时,压缩音频文件必须由CPU解压缩,但文件要较小。
As a general rule of thumb, compressed audio (or modules) are best for long files like background music or dialog, and uncompressed is better for short sound effects.
一般的经验是,压缩音频(或模块)最好是长文件,如背景音乐或对话,未压缩的用于短声音效果更好。
The image part is JPEG 2000 compressed, whereas the audio part is linear PCM.
图像部分是JPEG 2000压缩文件,然而音频部分是线性PCM(脉冲编码调制)。
This text compares and analyses various kinds of compression standards of the digital audio and video at first, has chosen MPEG-4 compressed scheme as the video of monitoring system of video finally.
本文首先对数字音视频的各种压缩标准进行比较和分析,最终选取了MPEG-4作为视频监控系统的视频压缩方案。
Audio in Unity is either Native or Compressed.
Unity的音频文件可以是原生的或未压缩的。
Audio in Unity is either Native or Compressed.
Unity的音频文件可以是原生的或未压缩的。
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