• Compressed audio format, best for longer music tracks.

    压缩音频格式,最适合较长的音乐曲目。

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  • On mobile platforms compressed audio is encoded as MP3 for speedier decompression.

    在移动平台上的压缩音频以MP3格式编码为了能快捷解压。

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  • On mobile platforms compressed audio is encoded as MP3 for less CPU intensive decompression.

    在移动平台上的压缩音频以MP3格式编码,以在解压缩时占用更少的CPU资源。

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  • Audio can be saved as MP3 format directly, through the preservation of MP3 compressed audio components.

    音频可以直接存为MP3格式,通过MP3压缩组件保存音频。

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  • First of all, MP3 is a standard MPEG layer under Section 3 of the compressed audio signal decoding technology.

    首先,MP3是在一种MPEG标准下的第3层音频信号的压缩解码技术。

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  • Compressed audio files must be decompressed by the CPU while the game is running, but are smaller in file size.

    游戏运行时,压缩音频文件必须由CPU解压缩,但文件要较小。

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  • As a general rule of thumb, compressed audio (or modules) are best for long files like background music or dialog, and uncompressed is better for short sound effects.

    一般的经验是,压缩音频(或模块)最好是长文件,如背景音乐或对话,未压缩的用于短声音效果更好。

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  • The image part is JPEG 2000 compressed, whereas the audio part is linear PCM.

    图像部分是JPEG 2000压缩文件,然而音频部分是线性PCM(脉冲编码调制)。

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  • This text compares and analyses various kinds of compression standards of the digital audio and video at first, has chosen MPEG-4 compressed scheme as the video of monitoring system of video finally.

    本文首先对数字音视频的各种压缩标准进行比较和分析,最终选取了MPEG-4作为视频监控系统的视频压缩方案。

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  • Audio in Unity is either Native or Compressed.

    Unity的音频文件可以是原生的或未压缩的。

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  • Audio in Unity is either Native or Compressed.

    Unity的音频文件可以是原生的或未压缩的。

    youdao

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