• Then add Mesh Paths to your white shape.

    然后白色形状上添加网格路径

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  • You can add a mesh Collider to your already existing graphical meshes (even better use the Import Settings Generate Colliders check box), or you can use one of the other Collider types.

    网格碰撞器添加存在图形网格(甚至输入设置产生碰撞器复选好用),或者可以使用种碰撞器类型。

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  • To add or remove points on an existing polygon in a existing polygon mesh object, select that polygon.

    添加删除现有多边形现有的多边形网格对象选择多边形。

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  • Once that is done and you think it needs some more depth, you can add another mesh path.

    完成后想到还需要一些层次,你可以添加另一个网格路径

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  • The best will add gabion mesh in the dry environment, tied for shipment.

    最好格宾放入干燥环境中,绑紧,便于装船。

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  • Click on the path to add the mesh, then select the white arrow tool, and select the end point.

    路径单击添加网格然后选择箭头工具,选择结束

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  • You can also add Components to the instance, which will not be attached to mesh file itself.

    可以实例添加组件不会附加网格文件本身

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  • Simply click and drag the mesh from the Project View to the Hierarchy or Scene View to add it to the Scene.

    只需项目视图点击拖动网格层次视图场景视图就可添加场景中。

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  • The most common way of adding colors to your mesh is to add a texture.

    常用着色方式还是添加纹理

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  • Once you add the Soft Body modifier, you can adjust the stiffness of all those edge springs, allowing your mesh to sag, to bend, to flutter in the breeze, or to puddle up on the ground.

    添加修改器后,你可以调整所有弹簧硬度可以让多边形松弛弯曲随着摆动,或者地面搅动

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  • Add a Edit Mesh modifier to the stack, click on vertices subobject, enable Use Soft Selection.

    添加修饰符编辑顶点点击子对象使用选择

    youdao

  • Add a Edit Mesh modifier to the stack, click on vertices subobject, enable Use Soft Selection.

    添加修饰符编辑顶点点击子对象使用选择

    youdao

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