You can add a mesh Collider to your already existing graphical meshes (even better use the Import Settings Generate Colliders check box), or you can use one of the other Collider types.
你能把一个网格碰撞器添加到已存在的图形网格(甚至比用输入设置产生碰撞器复选框好用),或者你可以使用了另一种碰撞器类型。
Once that is done and you think it needs some more depth, you can add another mesh path.
完成后,你想到它还需要一些层次,你可以添加另一个网格路径。
Click on the path to add the mesh, then select the white arrow tool, and select the end point.
在路径上单击添加网格,然后选择白箭头工具,选择结束点。
You can also add Components to the instance, which will not be attached to mesh file itself.
你也可以为该实例添加组件,而不会被附加到网格文件本身。
Simply click and drag the mesh from the Project View to the Hierarchy or Scene View to add it to the Scene.
只需从项目视图点击拖动网格层次视图或场景视图就可将其添加到场景中。
The most common way of adding colors to your mesh is to add a texture.
但最常用的着色方式还是添加纹理。
Once you add the Soft Body modifier, you can adjust the stiffness of all those edge springs, allowing your mesh to sag, to bend, to flutter in the breeze, or to puddle up on the ground.
你添加柔体修改器后,你可以调整所有弹簧边的硬度,可以让你的多边形松弛、弯曲、随着微风摆动,或者在地面上搅动。
Once you add the Soft Body modifier, you can adjust the stiffness of all those edge springs, allowing your mesh to sag, to bend, to flutter in the breeze, or to puddle up on the ground.
你添加柔体修改器后,你可以调整所有弹簧边的硬度,可以让你的多边形松弛、弯曲、随着微风摆动,或者在地面上搅动。
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