Models at multiple level of detail are widely used in real time rendering of complex 3d scene, flight simulator, 3d animation, interactive visualization, and virtual reality.
它可用在复杂3d场景快速绘制、飞行模拟器、3d动画、交互式可视化和虚拟现实等应用系统中。
We achieved real-time rendering of 3D character models and walk-through of characters in a 3D scene.
实现了水墨效果的3D角色在3D水墨效果场景中的实时漫游。
Presentes a 3d human facial model structure for supporting the individual distortion and a real-time continuous multiresolution rendering method with feature-constraint.
给出了一种有效支持个性化变形的三维人脸模型结构和一种特征约束的实时连续多分辨率绘制方法。
In the visualization of 3d medical images, it is common to adjust the opacity transfer function and viewing Angle frequently so that volume rendering is difficult to be realized in real-time.
在医学图像的三维可视化中,不透明度传递函数和观察角度是需要频繁调节的,因此,难以实现实时体绘制。
Nowadays, 3d simulation technology of the Science of Computer Graphics has been promoted quite much, and large area 3d terrain simulation for real-time rendering has been coming true.
目前,计算机图形学领域的三维图形仿真技术有了长足的进步,大地域范围内的三维场景实时仿真已经成为可能。
Using the GPU rendering functions, improving the visual realism and real-time roaming rates, a large-scale 3d real-time terrain roaming is performed.
同时充分利用GPU的渲染功能,提高可视化的真实感和实时漫游的速率,实现了大规模三维地形的实时漫游。
Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.
并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。
Even though a mechanistic-based model has been constructed, it's a real problem rendering a 3D wheat growing process from CG which emphasizes on real-time performance and reality.
本文以越冬前小麦为研究对象,在研究并建立越冬前期生长机模型的基础上,重点研究小麦生长的可视化模型及实时渲染技术。
Even though a mechanistic-based model has been constructed, it's a real problem rendering a 3D wheat growing process from CG which emphasizes on real-time performance and reality.
本文以越冬前小麦为研究对象,在研究并建立越冬前期生长机模型的基础上,重点研究小麦生长的可视化模型及实时渲染技术。
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