视点转换作为一种翻译手法已经被学者广泛研究,但这些研究大都针对于非科技英语作品的翻译。
As a translation technique, the shift of perspective has been studied widely by scholars. But many of these researches aim at non-EST translation.
从叙述方式、视点转换、人物对话等方面看,它不是向“民间”和“民族”的“撤退”和回归,而是对西方小说的拙劣摹仿。
Judged from the aspects of narrative modes and dialogues, the novel can be said to be a inferior parody of Western novels rather than a "retreat" and return to "folk" and "national" literature.
视向量能够在全局坐标系中通过视点坐标减去表面坐标来创建,并且要把结果转换到切线空间中。
The eye vector can be created in global coordinates by subtracting a surface position from the eye position and transforming the resulting vector into tangent space.
在当前需求工程中有关多视点的研究基础上,本文提出了视点代理的概念,给出了代理模板的基本结构,并在此基础上简要介绍了关于模型转换及一致性检查等问题。
Based on the research of multi-viewpoint in the area of requirement engineering, we illustrate what the viewpoint delegate is, and discuss some problems about model transform and consistency checking.
算法采用基于视角的误差度量方法,将静态误差在屏幕上的投影转换为该误差相对于视点的夹角。
By using view Angle based error metrics, it transformed the screen projection of static error into the view Angle with respect to the viewpoint.
比如要显示一个旋转的物体,我们需要在前后连贯,变化不大的视点上一次接一次地进行扫描转换。
To show a rotating object, we can scan-convert into the pixmap successive views from slightly different locations, one after another.
视角转换是电视叙事透视人物行动的角度,是从两三个视点,从不同的角度来表现人物。
The conversion of angle of view can depict the characters from different points of view and angles.
基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。
Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point.
基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。
Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point.
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