• 窗口底部节点编辑器——这里可以制作所有渲染材料。

    Left bottom window is the Node editor - a place where you can make all your materials.

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  • 接着进一步渲染一些细节以便接近真实的效果——墙壁边缘增加个轮廓编辑

    Then I made a few more details in order to have more realistic close-ups - I added a Bevel modifier to wall's edges.

    youdao

  • 比起编辑器渲染可能所希望的。

    Rather than rendering it within the editor, which you might expect.

    youdao

  • 比起编辑器渲染可能所希望的。

    Rather than rendering it within the editor, which you might expect.

    youdao

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