窗口左底部是节点编辑器——这里你可以制作你所有的渲染材料。
Left bottom window is the Node editor - a place where you can make all your materials.
接着进一步渲染了一些细节,以便更接近真实的效果——在墙壁边缘增加了一个轮廓编辑器。
Then I made a few more details in order to have more realistic close-ups - I added a Bevel modifier to wall's edges.
比起在编辑器中渲染,这可能是你所希望的。
Rather than rendering it within the editor, which you might expect.
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