采用投影纹理映射技术实现了像素级光照效果,并成功地用来模拟列车头灯。
Per-pixel lighting is implemented by using projective texture mapping technology and simulated the train headlights successfully.
最后,在可编程图形硬件上,采取投影纹理映射技术将阴影纹理投射到场景中的相应表面。
Finally, the shadow texture is mapped to a corresponding surface in 3D scene by projective texture based on programmable graphics hardware.
这个视频将包括纹理烘焙,立体设置,相机映射和投影人。
This video will cover Texture Baking, Stereoscopic setups, Camera Mapping and Projection Man.
当变换和纹理映射被施加在所有需要渲染的多边形上的时候,如何去把投影纹理限制在一个单一的区域里呢?
If transformation and texturing is being applied to all the rendered polygons, how do you limit the projected texture to a single area?
当变换和纹理映射被施加在所有需要渲染的多边形上的时候,如何去把投影纹理限制在一个单一的区域里呢?
If transformation and texturing is being applied to all the rendered polygons, how do you limit the projected texture to a single area?
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