• 研究实现真实感场景实时渲染

    Studying and implementing the real-time rendering of the virtual scenes.

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  • 能够看到非常详细实时渲染结果无论多边形

    See extremely detailed results at render time regardless of polygon count.

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  • 设置每一个变化实时渲染显示没有等待即时反馈

    Every change in the Settings renders the display in realtime - no waiting, instant feedback.

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  • 但同时占用较多系统资源降低实时渲染效率

    But it will also take up more system resources and reduce the efficiency of real-time rendering.

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  • 虚拟重建过程主要包括数据获取场景建模漫游系统实时渲染等。

    The process of virtual reconstruction consists of data acquiring, modeling, rendering and real-time browsing system designing.

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  • 系统实时渲染图层实现紧密型结合GIS关键

    Rendering 2d GIS layer in 3d environment is the key problem of realizing compact type of the two and three dimensional integration GIS system.

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  • 视点相关三维作战地形实时渲染技术一直是作战仿真领域的热点问题之一

    The technique of three-dimensional battle terrain's real-time rendering, which has relation with viewpoint, has long been one of the hotspots in the battle-simulating area.

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  • 利用可编程实时渲染技术改进虚拟展示系统材质真实感表现方面取得了初步研究成果

    As a result, a progress is made in reality of textures of virtual exhibit system based on the programmable real-time rendering technology.

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  • 本文我们将讨论表面细节结构建模技术几何细节在局部和全局光照下实时渲染技术。

    In this paper we present an approach for realistic modeling of surface mesostructure and efficient rendering of the associated visual effects under both local and global illumination.

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  • 实时渲染全局光照过程中,利用大规模场景可见性信息进行自适应细分使得绘制效率提高

    According to the information of the visibility for the large-scale scene, the large-scale scene was subdivided by using the method of adaptive subdivision, and the rendering has high efficiency.

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  • 利用动态范围(HDR)渲染,采用本文提出的方法可以合成场景实时渲染真实的环境中去。

    With the High Dynamic Range (HDR) rendering, we can render synthesized scene objects into real environments, with out method.

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  • 技术优化下一代游戏图像品质实时渲染速度在不降低材质贴图质量前提下大大减小存储空间

    The next-generation technology to optimize image quality and game speed real-time rendering, and without reducing the quality of textures premise, greatly reduce the storage space.

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  • 本文以越冬小麦为研究对象,在研究并建立越冬前期生长模型基础上,重点研究小麦生长的可视化模型实时渲染技术。

    Even though a mechanistic-based model has been constructed, it's a real problem rendering a 3D wheat growing process from CG which emphasizes on real-time performance and reality.

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  • 先期渲染看起来实时节省处理的时间,说实话看起来和即时演算的区别

    No, it is pre-done but looks real. This is to save on processing and quite honestly, you would see no difference.

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  • 正向渲染路径支持一个平行阴影投射灯。顶点光照渲染路径不支持实时阴影

    Forward rendering path supports only one directional shadow casting light. Vertex Lit rendering path does not support realtime shadows.

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  • 主要用于模型导入实时3d引擎那里模型每秒60的速度渲染

    This is used mainly to import models to real-time 3d engines where objects have to be rendered at least 60 times per second.

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  • 获得强大的功能,如实时3d管线带来CINEMA4d的场景作为-没有中间渲染

    Get powerful new features like a Live 3d Pipeline that brings CINEMA 4d scenes in as layers - without intermediate rendering.

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  • 进而引出动态细节水平地形渲染实时算法给出实现过程及实验结果。

    Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.

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  • 文中提出环境建模方案并且总结兼顾景观表现实时显示速度前提下提高渲染速度的方法

    The paper presents the scheme of water environment model, and has a summary of the method of improving render velocity on the premise of ensuring view exhibition and real-time display velocity.

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  • 虚拟会议场景中使用多重纹理三角面片渲染的快速算法保证交互显示实时

    In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.

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  • 地形渲染领域主要关心如何这些美丽自然景象一种实时的方法渲染出来。

    The terrain rendering field is concerned with how to render all these magnificent natural features in real-time.

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  • 提出一种基于硬件加速的算法实时图形应用中非侵入式地获得各种风格化渲染特效

    To achieve various stylized visual effects non-invasively in real-time graphic applications, we propose a hardware-accelerated algorithm.

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  • 场景双重光照贴图模式中烘焙渲染阴影距离以外的建筑物完全光照贴图产生照明,两个假人由实时灯光产生动态光照,但是投射阴影

    The scene is baked and rendered in dual lightmaps mode: behind the shadow distance buildings are fully lit only by lightmaps, while the two dummies are dynamically lit but don't cast shadows anymore;

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  • 像素光照计算、实时阴影、材质丝绸材质的渲染及蒙皮网格体的渲染

    The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.

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  • 实验表明动态光照条件下,该方法增强对象真实感的同时,能够获得较为理想的场景渲染实时

    The arithmetic performance is analyzed, and scene realistic and real-time rendering with dynamic light are obtained by successive experiments.

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  • 生成三维地形渲染速度达到了20~30基本上满足实时显示的要求。

    The rate of creating third-dimension terrain can reach 20~30 frames per second. This rate can satisfy basically the need of displaying quickly.

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  • 同时充分利用GPU的渲染功能提高可视化真实感实时漫游速率,实现大规模地形的实时漫游。

    Using the GPU rendering functions, improving the visual realism and real-time roaming rates, a large-scale 3d real-time terrain roaming is performed.

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  • 希望照片更加真实时渲染白色平衡对比度起到重要作用。

    White Balance on the renderings and also the contrast is something I find very important when you are looking photorealism.

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  • 希望照片更加真实时渲染白色平衡对比度起到重要作用。

    White Balance on the renderings and also the contrast is something I find very important when you are looking photorealism.

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