我选择使用可编辑多边形作为建模的方式,因为它很适合处理复杂的任务,比如建造机械的连接部分,又或是生物的外形。
I chose editable poly as the modelling method because it quite successfully deals with complicated tasks, such as modelling mechanical junctions, as well as organic shapes.
我会用一个框,我会将其转换为可编辑多边形,然后我将沿着我的对齐参考翼它。
I will use a box and I will convert it to editable poly, then I will align it along my wing on reference.
然后将其转化成可编辑多边形或者添加编辑多边形修改器,让墙壁的底部变成地板。
After extruding convert the object to Editable Poly or apply Edit Poly modifier to make bottom of the wall fluently become a floor.
我们要做的是将所有的元素汇集到单一的物体中,同时又不丢失原有的材质,因此我们首选要将茶壶转换成可编辑多边形。
What we need to do now is to join both elements into a single object, without losing their materials. So, right-click on the teapot, Convert and Convert to edit poly.
我还向您展示了第二种方法,可以快速分组复杂的层次结构,使其多边形可编辑,而不会丢失动画,甚至保留一些过程特征。
I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.
我还向您展示了第二种方法,可以快速分组复杂的层次结构,使其多边形可编辑,而不会丢失动画,甚至保留一些过程特征。
I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.
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