...放样对象的修改有两层含义:一是为其加入修改编辑器或是将其转化成可编辑的网格(Edit Mash)或可编辑的多边形(Editable Poly)进行深入编辑;二是在形和路径两个层次对放样对象进行的修改。
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我选择使用可编辑多边形作为建模的方式,因为它很适合处理复杂的任务,比如建造机械的连接部分,又或是生物的外形。
I chose editable poly as the modelling method because it quite successfully deals with complicated tasks, such as modelling mechanical junctions, as well as organic shapes.
我会用一个框,我会将其转换为可编辑多边形,然后我将沿着我的对齐参考翼它。
I will use a box and I will convert it to editable poly, then I will align it along my wing on reference.
然后将其转化成可编辑多边形或者添加编辑多边形修改器,让墙壁的底部变成地板。
After extruding convert the object to Editable Poly or apply Edit Poly modifier to make bottom of the wall fluently become a floor.
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