Purpose: To create robot avatars for actual humans.
用途:人类的机器人化身。
Some of the other avatars are already asleep nearby.
附近的其他阿凡达有的已经睡着了。
But people do tend to embellish their avatars somewhat.
但人们的确倾向于修饰自己的头像。
Actives: actions that can be performed by the avatars or objects.
动作:化身或对象可以执行的动作。
Just go to the Internet where avatars really can interact with each other.
上网就可以了,虚拟化身能彼此交流。
Presence will be indicated by a green dot on users' avatars - very much like IM.
用户在线时用户的头像会显示一个绿点——这点跟实时聊天工具很像。
Their avatars took the forms of anime characters, kawaii cats and other fantastic creatures.
他们的头像采用了动画人物、可爱的猫和其他奇幻动物的形式。
Notice that the avatars and names are preserved, which makes it much easier to know who said what.
请注意头像和名字都被保留了,这就能很方便地知道谁说了些什么。
Detection of brainwaves will become more accurate, which will lead to smoother control of avatars.
脑波的检测会变得越来越精确,这样能够更平稳和精准地控制虚拟形象。
It was also used to create 3d avatars for over 250, 000 visitors to the Millennium Dome exhibition.
同时也为超过250000名千禧巨蛋的参观者制作了3d化身。
One test involved a simulcast of a live rock concert in New York City to avatars visiting their island.
其中一项试验是向访问该岛的用户在网上直播一场纽约现场摇滚音乐会。
Through avatars, online games enable users to have genuine interaction with other players around the world.
透过游戏角色,网络游戏让用户能够同生活在其他地方的玩家进行真实的互动。
It comes with VoIP support, native media display capabilities, Web browser integration, and customizable avatars.
它提供VoIP支持、原生媒体显示功能、Web浏览器集成和可定制的化身。
Stanford University research project found that online avatars that look like us can change our offline behaviors.
斯坦福的一个研究项目发现,逼真的在线头像能够改变我们的离线后的行为。
A Stanford University research project found that online avatars that look like us can change our offline behaviors.
斯坦福的一个研究项目发现,逼真的在线头像能够改变我们的离线后的行为。
Players flick through menus with waves of the hand and then move to make their on-screen avatars run, jump, duck, swing and dance.
玩家们只要在菜单上轻轻挥挥手,就可以让他们的游戏中的角色奔跑,跳跃,弯腰,转身和跳舞。
“Game-ifying” a real-world system still requires more than just adding avatars and points. It requires fast, personalized feedback.
将现实世界这个系统“游戏化”需要的不仅仅是添加一个头像和分数,还需要快速且个性化的反馈。
Even better, badges "level up" over time like in RPG games; many users also have cartoon-like avatars to represent their online presence.
勋章随着时间“升级”的特征使得它就像一个RPG(角色扮演)游戏,很多用户甚至拥有卡通化的图标来代表他们的在线形象。
Second Life in particular is hard to navigate, and the number of avatars that can visit an island at the same time tops out at about 80.
《第二人生》尤其难以驾驭。在同一时间访问同一个岛屿的最高人数大约是80人。
Dr Neave has started to look (in the scientific sense) at women in high heels and ask whether high-heeled avatars are more attractive to men.
尼夫博士已开始观察(从科学角度)穿高跟鞋的女性,并提出疑问,穿高跟鞋的电脑模拟人像是否同样对男性更有吸引力。
The tool modeled software projects using "sandboxes" and "trees" so that avatars can gather around to see and discuss code in a 3d environment.
这个工具使用“沙箱”和“树”进行软件项目建模,让化身可以在3d环境中查看和讨论代码。
The site has grown into a meta-universe where users interact through avatars, creating and trading virtual property and services with each other.
这个网站自成一个宇宙,用户通过替身互动其间,制作、交易虚拟资产并相互服务。
Yet visual representation of avatars introduced a new dimension and, thus, new questions about identity flexibility, personal privacy, reputation and trust.
角色的视觉呈现引入了一个新维度,从而产生了关于身份灵活性、个人隐私、声誉和信任等新问题。
Among the forthcoming features: content from Netflix and Hulu Plus, as well as avatars-only virtual worlds for Microsoft's 30 million Xbox Live subscribers.
即将呈现的功能会有:出自Netflix与HuluPlus的内容,以及为微软3千万xbox Live订户而推出的纯化身虚拟世界。
A group of 35 women then watched the "avatars" in action – without the music – so they could rate their dancing without being prejudiced by physical attraction.
另一组35位女士则只能在无音乐的情况下观看这些化身的动作,这样一来就能客观评价舞蹈而不受其他条件的影响。
Researchers at Concordia University in Canada report in the journal Psychology and Marketing that online avatars usually reflect the personality of their creators.
加拿大的肯考迪亚大学的研究者在心理学与营销杂志上撰文称,在线的头像常常反应其创建者的个性。
While a number of people have requested "photo-realistic" avatars, in practice we have found that people prefer a less-realistic, more idealized representation of themselves.
尽管许多人要求具有“照片真实感”的角色,但在实际操作中,我们发现人们更喜欢真实感较低、更理想化的个人形象。
In the longer term, though, he thinks the system will be ideal for controlling avatars (the visual representations of players) in multiplayer virtual worlds such as Second Life.
但是,从长远角度看,他认为这套系统可以在诸如《第二人生》等多人虚拟世界中控制游戏角色。
In the longer term, though, he thinks the system will be ideal for controlling avatars (the visual representations of players) in multiplayer virtual worlds such as Second Life.
但是,从长远角度看,他认为这套系统可以在诸如《第二人生》等多人虚拟世界中控制游戏角色。
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