The cash purchase price provides certainty of value to Take-Two's stockholders in today's uncertain economic environment.
In addition, Take-Two faces ongoing financial, legal and operating issues and a very intense competitive environment.
Last year Madden was up against Take-Two's Grand Theft Auto: San Andreas and Microsoft's Halo 2.
We believe now is the right time to complete a transaction with minimal disruption for Take-Two.
Turns out, in January 1999 Bridgehampton distributed its Take-Two shares to Peter and his profit-sharing plan.
We also believe the proposed merger provides an attractive outcome for Take-Two's employees and business partners.
That means Microsoft's deal with Take-Two for exclusive online content is just the start.
The real prize for Electronic Arts is the opportunity to knock off Take-Two's money-losing sports business.
"With Take-Two we're talking about a 'real-time strategy' or a 'tactical-strategy game, '" Brathwaite says.
Longtime fans of the series, what would YOU want to see from a Take-Two WWE title?
Take-Two has now taken over the WWE series, which is a huge relief for THQ.
Also, Carl Icahn is sort of busy right now, harassing Netflix and Take-Two, among others.
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These will boost its compensation and include an award of shares which vest if Take-Two is acquired.
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Of Take-Two refusing to sell to Electronic Arts , again at more than 2x the current level.
Take-Two is headquartered in lower Manhattan, but its studio locations are spread all over the world.
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Take-Two Interactive (TTWO) this afternoon reported better-than-expected results for its fiscal third quarter ended December 31.
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And publishers like Electronic Arts and Take-Two Interactive are leaving all of that potential money on the table.
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Buying Take-Two would pair one of the videogaming industry's steadiest performers with an inspired, if turbulent, hit factory.
But now that Take-Two has stepped in, THQ can breathe easy about at least one of those items.
The NBA has been working with EA since 1991 and Take-Two since 1999.
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I'm pleased to announce that EA has made a proposal to acquire Take-Two.
That would make Zynga worth more than Electronic Arts, Activision, Take-Two and THQ combined.
Take-Two's shares rebounded in March when Ryan stepped down as chairman and director.
But Take-Two is neither the first nor the last business to find Nevada more attractive than tax-hungry, tax-hiking California.
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Take-Two and EA will each have the rights to use NBA teams and players in their NBA video game titles.
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While the Securities and Exchange Commission has yet to comment on the matter, Take-Two is no stranger to SEC troubles.
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Today, Take-Two is getting hit hard by analysts, who are reducing their price targets on the ailing stock.
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We believe that Take-Two's shareholders would not be well-served by any further delay in negotiating and completing the proposed merger.
Despite steps taken since March 2007, Take-Two remains dependent on a limited number of titles, and has limited capital resources.
Other competitors in the technology sector include: Activision Blizzard (ATVI), Majesco Entertainment Co. (COOL), and Take-Two Interactive Software (TTWO).
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