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Researchers will also collect genetic and behavioural data from the subjects in order to build up a complete picture of the factors that influence the human psyche.
BBC: Scans reveal intricate brain wiring
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Knack combines three fashionable trends: gaming, the use of massive amounts of data and the application of behavioural insights from science.
ECONOMIST: The gamification of hiring
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Nobody wants 5, 000 data points back but if you can start to turn it into insights that can effect behavioural change, that's the next phase.
CNN: The wave of wearable computers