• 基础通道一个逐像素方向所有球面调和渲染物体

    Base pass renders object with one per-pixel directional light and all SH lights.

    youdao

  • 所以如果一个物体包含房间所有家具那么所有家具要么渲染,要么全渲染

    So if you have one object that contains all the furniture in your room then either all or none of the entire set of furniture will be culled.

    youdao

  • 顶点照明渲染路径通常一个通道渲染物体所有光源照明都是物体的顶点上进行计算的。

    Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated at object vertices.

    youdao

  • 渲染时候,照射到合并物体任一部位所有像素都会计算所以需要渲染通道数量增加

    All pixel lights that illuminate any part of this combined object will be taken into account during rendering, so the number of rendering passes that need to be made could be increased.

    youdao

  • 照亮这个合并后物体任何一小部分所有像素都会渲染过程计算因此需要渲染通道数量就会增加

    All pixel lights that illuminate any part of this combined object will be taken into account during rendering, so the number of rendering passes that need to be made could be increased.

    youdao

  • 照亮这个合并后物体任何一小部分所有像素都会渲染过程计算因此需要渲染通道数量就会增加

    All pixel lights that illuminate any part of this combined object will be taken into account during rendering, so the number of rendering passes that need to be made could be increased.

    youdao

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